This week we had to create a doom level based around the
idea of having a central hub. This was to encourage the player to explore the
area and pass through this same area numerous times. At the beginning of my
level I situate the player right in front of a door, I did this on purpose to
coax the player into walking forward into the door. The reason I made this
choice was because to the left of the player is another room which has all the
best weapons in it which you can gain access to if you have the yellow skull.
Which the player should have when they came back around. I did this because of
how in most older games there is always that room at the beginning of the game
you cannot get into unless you have gotten past majority of the game and then
have the abilities to come back and get into that part of the level. The room
the player walks into would be where I have my central hub located. The player
passes through this part of the level at a minimum of 4 times to be able to
complete the stage. Throughout the map I have placed 3 skulls that the player
needs to collect in order to open the big door in the main hub which takes you
through to the final boss of the level. The first room with the first skull is
an easy warm up room for the player to get through. It’s to put the player into
his paces without testing him too much. The room with the blue skull in it
forces the player to kill the enemy to obtain the blue skull, I on purpose laid
the level out so the player couldn’t just straight away open and close the door
to beat the bosses. The player then needs to get through a lot of enemies to
get to the red skull. I did this to up the tempo for the player to force his
was through to the red skull. Upon obtaining the red skull the level shakes
this was to indicate that the door in the main hub is now open for the player
to go into. Upon walking around the player should notice the secret room that
was at the start of the level. In here the player can get the best weapons to
make the last boss fight easier. If the player chooses to skip this, he can
still beat the last boss but it would be harder to do so. Walking into the room
with the big door teleport's you to the last boss battle. This was to avoid
players being able to use the door as a way to avoid getting hurt by the
bosses. When you arrive there is a yellow key card this is to indicate you will
need to kill the bosses to get the other two and complete the level.
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