Sunday 13 March 2016

Week 2 Submission - Doom Level

Week 2 Submission - Doom Level

The Level Layout Below




This week we had to create a doom level based around the idea of having a central hub. This was to encourage the player to explore the area and pass through this same area numerous times. At the beginning of my level I situate the player right in front of a door, I did this on purpose to coax the player into walking forward into the door. The reason I made this choice was because to the left of the player is another room which has all the best weapons in it which you can gain access to if you have the yellow skull. Which the player should have when they came back around. I did this because of how in most older games there is always that room at the beginning of the game you cannot get into unless you have gotten past majority of the game and then have the abilities to come back and get into that part of the level. The room the player walks into would be where I have my central hub located. The player passes through this part of the level at a minimum of 4 times to be able to complete the stage. Throughout the map I have placed 3 skulls that the player needs to collect in order to open the big door in the main hub which takes you through to the final boss of the level. The first room with the first skull is an easy warm up room for the player to get through. It’s to put the player into his paces without testing him too much. The room with the blue skull in it forces the player to kill the enemy to obtain the blue skull, I on purpose laid the level out so the player couldn’t just straight away open and close the door to beat the bosses. The player then needs to get through a lot of enemies to get to the red skull. I did this to up the tempo for the player to force his was through to the red skull. Upon obtaining the red skull the level shakes this was to indicate that the door in the main hub is now open for the player to go into. Upon walking around the player should notice the secret room that was at the start of the level. In here the player can get the best weapons to make the last boss fight easier. If the player chooses to skip this, he can still beat the last boss but it would be harder to do so. Walking into the room with the big door teleport's you to the last boss battle. This was to avoid players being able to use the door as a way to avoid getting hurt by the bosses. When you arrive there is a yellow key card this is to indicate you will need to kill the bosses to get the other two and complete the level.