Thursday 1 September 2016

Giana Twisted Sisters - 4th Dimensions World Design


When I played this game the first time around I didn’t really focus much on the dimension switching involved in the gameplay. Even though this was a main part of the game play it felt smooth in transitions between the two realities. Thinking about it like this from a new player’s perspective without looking purely at it as a gameplay mechanic is a great perspective as the best games are able to implement systems that do not feel out of character to the player. Playing the game, the second time around and with this lecture in mind, I began to notice all the little systems within the game and how they work as a whole with the gameplay. When the player switches from sister to sister there is a drastic change in how the game setting is viewed. When you switch from the blonde sister the game visually changes to a darker and sinister world which the second sister inhabits. this mechanic is essential to being able to complete levels as certain platforms will only appear depending on which sister that you are. Sometimes the player will have to change sister mid-air in order to pass some of the obstacles in the game. This forces the player to try and think on a more aware level and introduces an interesting puzzle for the player to overcome. In some of the puzzles the game plays on the player needing to remember where platforms were for the other sister so that when they jump they can land on platforms only available to them.

Image Reference
http://brutalgamer.com/wp-content/uploads/2013/07/giana-sisters-twisted-dreams-pc-1363291930-088.jpg