Wednesday 13 May 2015

Virtually Training an Army through call of duty - Call Of Duty: Modern Warfare immersion true reflection of War?

Hey,

Second blog post for a school assignment, the all mighty call of duty




Call Of Duty: Modern Warfare is a series filled with controversy yet uses the words immersion as a marketing tool. Being immersed within a game is being able to suspend disbelief and feel a part of the world you are engaging in. First person shooters have an edge in this department due to the camera angle giving you the illusion of being in that world and looking through it with your own eyes. Call of Duty is able to capture this in a nut shell and the first outing of the game had such a great story which helped you stay immersed and involved. The question is how far does immersion actually go in this game and why is it important?. What makes the game immersive to me is the modern setting of the game, it makes it easier to not have to make things up or try to understand what certain things are doing in the environment. As Madigan states "Dealing in a familiar environment also allows the player to comfortably make assumptions about those blank spaces without being pulled out of the world to think about it." (Madigan, 2010).

 This means the player can focus more on playing the game. The aim of call of duty is to kill the enemies that are in your path to the objective and then to complete said objective. However what truly helps with the immersion is that this game was made with the help of the army in America or people whom have had military service to solidify the experience and to give it a more solid grounding in reality. Doing this can only bring the sort of attention to detail that is seen in the real thing, allowing the game through immersion to de sensitize the player against killing or firing a gun. The narrative of the story mode shows a great notion in keeping the players brains occupied to deter the player from seeing any faults in the world that is made in the game. As Madigan says " Cognitively demanding environments where players have to focus on what’s going on and getting by in the game will tie up mental resources. This is good for immersion " (Madigan, 2010). The story in the game does it well by using many explosions or high speed chases keeping the players focus on the action and going fast. A great example of the above is in the final mission of the game where the player has just averted a nuke from firing and is now escaping the bunker he was in via hummer, in a flash the car you are in is flipped over by a helicopter missile explosion. The game pushes the immersion by giving the player blurry vision to try and simulate the groggy state a person would be in under such circumstances.

I generally felt dread as the villain in the game slowly approaches your view shooting your comrades in the head as you lie there without the ability to fire back or anything like that until Captain Price throws you a gun to shoot the villain with. I was stuck in that moment when my character had picked up the gun and I shot at the Villain with glee, I couldn't help feeling heroic at this moment knowing that it is only a story.
However the game itself has some reflection on the world and what has recently happened in regards to terrorism and how its changed people's perception of the middle east. In regards to Call Of Duty's view of war it is not one that correctly immerses and mirrors that of the real world. The army do use video games for training in some instances however they use games specially made for them like Virtual Battlespace 2. This make sense as Peck says " First, the military doesn't play games. It uses training tools that happen to be games.(Peck, 2012)". These games are not meant to be played with the intent of having fun they are made with the intent of immersing the soldier into a realistic simulation to teach them how to operate in certain situations. Games like Call of Duty teach people to shoot whatever is in your path without a second thought as to why, as Peck notes " Army needs a game to teach soldiers how to butter up the natives not to shoot at them."(Peck, 2012). If the world were to be filled with soldier like that in Call Of Duty's story mode we may not have a world to live in, the game shows no empathy for the opposition and acts as though everything the player does is the right of the player. It gives you only one path to walk and that path is forward, could it be training a generation of players to become natural killers?. I highly doubt this as it does not give the player that type of immersion that gives someone the confidence to be able to move and do as they do.


References
Peck, M.  (2012). Forget Call of Duty and Battlefield. Real Military Training Needs a Different Kind of Game. Retrieved From: http://kotaku.com/5883105/forget-call-of-duty-and-battlefield-real-military-training-needs-a-different-kind-of-game
Madigan, J. (2010). The Psychology of Immersion in Video Games. Retrieved from: http://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-video-games/
Andersen, R, Kurti, M. (2012). From America’s Army to Call of Duty: Doing Battle with the Military Entertainment Complex. Retrieved from: http://www.lib.sfu.ca/sites/default/files/10730/cmns130_enda_scholarlyarticle.pdf
Grimshaw, M, Jagger, R, Charlton, J, P. (2011). First-Person Shooters: Immersion and Attention. Journal for computer game culture, 5(1), 29-44 .Retrieved from: http://www.eludamos.org/index.php/eludamos/article/viewArticle/vol5no1-3/html3
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