Saturday, 23 May 2015

Racism or Cultural Accuracy - Street Fighters Uniquely Cultural Roster

Hey everyone my last blog critique for my last assignment, next one ill be looking into whether who should be liable for excessive playing and the implications it has on our society anyway enjoy :).

Racism or Cultural Accuracy - Street Fighters Uniquely Cultural Roster

The Street  Fighter franchise has a plethora of fighters from everywhere in the world. The roster of fighters is very unique for a fighting game it reaches around the world and includes fighters from places such as the United states, Japan, Russia, India and more. The game does not hold back when it comes to creating people from those places in the world for example the fighter from India, his name is Dhalsim. He can blow flames, his win dance is that of an Indian dancer, and he is a yoga instructor, at the time of his creation around street fighter 2 the internet did not exist so this interpretation of what an Indian was pretty much became the norm. Is it right to say that this is acceptable? perhaps seeing that this over stereotyping did not only look at one portion of the world. Looking at Street Fighters evolution and understand why they made the choices they did with the characters and how their character creation has changed over time.

The racial look at street fighter 2 even begins right at the start of the game, in the opening a street fight breaks out between a white guy and a black guy fighting below a building where the white guy throws one punch and this knocks the black guy out. Could you say this was racist?, I think not if you look at it for what it is, it is simply two people fighting, their colour is truly irrelevant. However due to the backlash received, Capcom made a change in the next iteration of the game by changing it to two white guys fighting.

We can atleast say that Capcom heard of the complaint and took action to correct the issue even though you could argue there was no real issue to begin with. Characters like that though made people think that all Americans had American flag tattoo's on them and that they were all a part of the military. The stereotypes in this game are just a reflection of our society in those times. It was a common thought for people to think America then to think of America's army. Guile's stage is just a reflection of what people thought movies like top gun would have if it was a stage in a video game. The fighter jets all lined up with everyone lounging around having a good time. The other fighter from America Ken, he also had a familiar theme to his stage where there is a large boat with people standing about all looking generally happy to be there. Compare this to that of say Blanka's stage where the people look isolated you could understand as to why people thought that way.
Street Fighter 3 came along and brought with it a new cast that was just as diverse as Street Fighter 2, however it strayed away from stereotypes. The characters never stood out as much except the a few like Dudley whom was an intellectual boxer compared to the racially charged Balrog whom like it or not was based on Mike Tyson. This change in looking at fighters was a nice touch however the game felt like it lacked the personality that Street Fighter 2 had. The characters didnt have the same appeal and so the game did not do as well commercially. The look at culture that was in Street Fighter 2 really helped define the game for many players.

The people asked and Capcom answered, Street Fighter went back to its roots for Street Fighter 4 in regards to characters and design. Bringing back the old classics like Dhalsim that were such a hit in Street Fighter 2. They even created new characters that weren't so stereotypical the likes of C.Viper whom you can't really say has a nation however she is definitely a stereo typical spy with sex appeal. If there was ever a character that was a part of the Street Fighter 4 roster that could maybe offend people might be either El Fuerte or Hakan. Both are stereotypes, Hakan is a Turkish wrestler and El Fuerte is a Lucha Dore wrestler.

Though with both as above it could be stated that they are references to their source material. As we can see from the games that have come through the Street Fighter series its more to do with visually making their characters different enough to be able to allow them to have a sense individuality making the roster feel as though they have collected a cast that is from totally global standpoint. Can we see this series as racist? Maybe Street Fighter 2, however since then I would say that this game follows the stereotype tropes of people from different parts of the world.

References:

Leone, M. (2014). Street Fighter 2:An Oral History. Retrieved from: http://www.polygon.com/a/street-fighter-2-oral-history
Demby, G. (2014). 'Street Fighter II': Most Racist Nostalgic Video Game Ever?. Retrieved from: http://www.npr.org/blogs/codeswitch/2014/03/16/290119728/street-fighter-ii-most-racist-nostalgic-video-game-ever
Lo, V. (2001). The rise and fall of Street Fighter 2. Retrieved from: http://web.stanford.edu/group/htgg/sts145papers/vlo_2001_2.pdf
Image Reference
Banner: http://static.tvtropes.org/pmwiki/pub/images/streetfighterallcharactev9.jpg
Image 1: http://cbssports.com/images/blogs/tumblr_m142jmcKsB1r8a6xoo1_500.gif
Image 2: http://www.fightersgeneration.com/nx8/char/sf2-intro-possibly-mike-and-joe.jpg
Image 3: http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/2008/Street%20Fighter%20Retrospectives/worst%20characters/Dudley_SFIII_Third_Strike(2)--article_image.jpg

Image 4: http://i.ytimg.com/vi/qd-HXajgn9Q/maxresdefault.jpg

Wednesday, 13 May 2015

Virtually Training an Army through call of duty - Call Of Duty: Modern Warfare immersion true reflection of War?

Hey,

Second blog post for a school assignment, the all mighty call of duty




Call Of Duty: Modern Warfare is a series filled with controversy yet uses the words immersion as a marketing tool. Being immersed within a game is being able to suspend disbelief and feel a part of the world you are engaging in. First person shooters have an edge in this department due to the camera angle giving you the illusion of being in that world and looking through it with your own eyes. Call of Duty is able to capture this in a nut shell and the first outing of the game had such a great story which helped you stay immersed and involved. The question is how far does immersion actually go in this game and why is it important?. What makes the game immersive to me is the modern setting of the game, it makes it easier to not have to make things up or try to understand what certain things are doing in the environment. As Madigan states "Dealing in a familiar environment also allows the player to comfortably make assumptions about those blank spaces without being pulled out of the world to think about it." (Madigan, 2010).

 This means the player can focus more on playing the game. The aim of call of duty is to kill the enemies that are in your path to the objective and then to complete said objective. However what truly helps with the immersion is that this game was made with the help of the army in America or people whom have had military service to solidify the experience and to give it a more solid grounding in reality. Doing this can only bring the sort of attention to detail that is seen in the real thing, allowing the game through immersion to de sensitize the player against killing or firing a gun. The narrative of the story mode shows a great notion in keeping the players brains occupied to deter the player from seeing any faults in the world that is made in the game. As Madigan says " Cognitively demanding environments where players have to focus on what’s going on and getting by in the game will tie up mental resources. This is good for immersion " (Madigan, 2010). The story in the game does it well by using many explosions or high speed chases keeping the players focus on the action and going fast. A great example of the above is in the final mission of the game where the player has just averted a nuke from firing and is now escaping the bunker he was in via hummer, in a flash the car you are in is flipped over by a helicopter missile explosion. The game pushes the immersion by giving the player blurry vision to try and simulate the groggy state a person would be in under such circumstances.

I generally felt dread as the villain in the game slowly approaches your view shooting your comrades in the head as you lie there without the ability to fire back or anything like that until Captain Price throws you a gun to shoot the villain with. I was stuck in that moment when my character had picked up the gun and I shot at the Villain with glee, I couldn't help feeling heroic at this moment knowing that it is only a story.
However the game itself has some reflection on the world and what has recently happened in regards to terrorism and how its changed people's perception of the middle east. In regards to Call Of Duty's view of war it is not one that correctly immerses and mirrors that of the real world. The army do use video games for training in some instances however they use games specially made for them like Virtual Battlespace 2. This make sense as Peck says " First, the military doesn't play games. It uses training tools that happen to be games.(Peck, 2012)". These games are not meant to be played with the intent of having fun they are made with the intent of immersing the soldier into a realistic simulation to teach them how to operate in certain situations. Games like Call of Duty teach people to shoot whatever is in your path without a second thought as to why, as Peck notes " Army needs a game to teach soldiers how to butter up the natives not to shoot at them."(Peck, 2012). If the world were to be filled with soldier like that in Call Of Duty's story mode we may not have a world to live in, the game shows no empathy for the opposition and acts as though everything the player does is the right of the player. It gives you only one path to walk and that path is forward, could it be training a generation of players to become natural killers?. I highly doubt this as it does not give the player that type of immersion that gives someone the confidence to be able to move and do as they do.


References
Peck, M.  (2012). Forget Call of Duty and Battlefield. Real Military Training Needs a Different Kind of Game. Retrieved From: http://kotaku.com/5883105/forget-call-of-duty-and-battlefield-real-military-training-needs-a-different-kind-of-game
Madigan, J. (2010). The Psychology of Immersion in Video Games. Retrieved from: http://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-video-games/
Andersen, R, Kurti, M. (2012). From America’s Army to Call of Duty: Doing Battle with the Military Entertainment Complex. Retrieved from: http://www.lib.sfu.ca/sites/default/files/10730/cmns130_enda_scholarlyarticle.pdf
Grimshaw, M, Jagger, R, Charlton, J, P. (2011). First-Person Shooters: Immersion and Attention. Journal for computer game culture, 5(1), 29-44 .Retrieved from: http://www.eludamos.org/index.php/eludamos/article/viewArticle/vol5no1-3/html3
Image Reference
Images
Banner: http://solvetube.com/wp-content/uploads/2014/11/How-To-Install-Call-of-Duty-4-Modern-Warfare-Game-Without-Errors.png
Image 1: http://firsthour.net/screenshots/call-of-duty-4-modern-warfare/call-of-duty-4-helicopter-cargo-tanker.jpg
Image 2: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOn7f_NLDbFMnTEdJeeDE-_56zd88QPrNZXHk5tpygGz_ov43BV1eUr6SoNGVGRCZM4u4KRmmcQl-3_2vTNxkJ2uHSvFgYhfbCeMbZ1tBvC8YFWXoFAwAI9kcHR-eT083APGypvSE_U7k/s1600/Call+of+Duty+4+Modern+Warfare+(04).jpg

Image 3:  http://www.herdofcats.ca/files/images/Cod4_heartbreakers.jpg

Thursday, 30 April 2015

THE WORLD OF WARCRAFT THAT RUINS THE WORLD OF MORTALS. – WOW ADDICTION AND ITS EFFECTS ON ADDICTS

Hi everyone I just did an assignment piece for uni and just thought I would post about it since i was genuinely pleased with the result so here it is below and enjoy.

The World of Warcraft that ruins the World of Mortals.  - Wow Addiction and its effects on addicts


I myself have never played World of Warcraft and never intend to after this, but I have heard of players finding it hard to break free from the grind that is WoW(World of Warcraft). This issue intrigues me as a person and as a gamer who finds it hard to stick to the time slots I give myself when it comes to playing video games. Looking at a game like WoW and thinking about all the time and effort put into raids and holding together a guild it is easy to understand why someone would play for so long when they have become so invested. It's that kind of time that has mainstream media declaring that all of gaming is bad, sadly WoW is brought to the forefront a lot more due to more extreme cases being directly linked to people whom were playing this game. The most recent incident being in Shanghai, China, where the man collapsed at his desk and died after playing 19 hours straight without a break as Dailymail reports, " CCTV footage shows him sitting in front of the computer and suddenly turning to his left to cough violently, before slumping in his chair and dying in front of shocked fellow gamers"(Hall, J, 2015). This is just one case of many where the person has been adversely affected from either playing the game for too long or being overly committed. The question I have is that is the game itself a problem? or is it the person whom is playing them?.




From research I have found regarding gaming and addiction when playing WoW, the most common theme is that it's all about reward and loot. This is not just an issue with WoW this is a hook that most games use just WoW seems to do it better than most. We as humans have an in-built system that requires that we do tasks and we accomplish them to have a sense of self fulfillment. When we create a task and we achieve the task our brain releases dopamine which allows you to feel good about your accomplishment which is the first part to it. The next part is the loot that randomly drops in the game, the loot is completely un-predictable and can happen at any time. As Madigan states " The real key is that while dopamine neurons fire once your brain has figured out how to predict an event, they really go nuts when an unexpected, unpredicted gush of dopamine shows up, giving you an even bigger rush."(Madigan, J.2009).In psychology it's called the variable ratio reward system, this system is mainly associated with problem gambling however with online gaming the reward comes in rare forms of loot. It puts the player into that feeling of why not grind another couple of hours that epic sword is just one or two more killed bandits away. This combined with a whole bunch of other people trying to do the same with gathering items, weapons and armour to complete the tasks the game sets out for them it's no wonder people can exhibit addiction like symptoms. Through a common purpose you make friends with other players who are also just searching to complete tasks and garner rare loot, and if you are wanting the most rare of loot you will need to co-ordinate teams to try and ascend to and complete higher raids which will require more time to level your character.
This is a new age problem we face as a society, since online gaming is relatively young there is not enough data to correctly diagnose and treat the issue. The term game addiction is not yet recognised as a mental disorder by American Psychiatric Association however they have stated that further studying is required. The current system that is being used to diagnose gaming addiction is similar to that of gambling but this cannot continue as some case studies will show that a player will exhibits the same behaviors of a gambler and some will not. This comes down to an individual's take on the game. A study done in 2007 by Kraut and Seay  show "The results clearly indicate that self-regulation is important in shielding the user from problematic use and reducing or eliminating problematic use once it arises."(Kraut & Seay. 2007). More studies show that people whom find themselves addicted to Wow also have underlying issues such as anxiety and depression to name a few.

Only time will tell of whether or not Wow is a truly addictive game, or whether online gamimg as a whole can actually be claimed as an addiction. At the end of the day WoW does play to our human nature and our biology but it all ultimately ends with the player choosing to play on or move on, however when does one decide it's time to move on?.

References

Nardi, B. (2010). My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft. Michigan, USA: University of Michigan Press
Hall, J. (2015). Video game fan coughs up blood and drops dead in Shanghai internet café after playing World Of Warcraft straight for 19 hours. Retrieved from: http://www.dailymail.co.uk/news/
Madigan, J. (2009). Phat Loot and Neurotransmitters in World of Warcraft. Retrieved from: http://www.psychologyofgames.com/
Kraut, R, E. Seay, A, F.(2007). Project Massive: Self Regulation and Problematic Use of Online. Gaming. Retrieved from: http://repository.cmu.edu/cgi/viewcontent.cgi?article=1106&context=hcii
Images
Banner: http://cdn.playbuzz.com/cdn/397ad604-f252-4be3-8b04-27768bf7c10e/fcd417c4-0738-4cc3-be5a-5c5cf8c8c54d.jpg
Image 1: http://i.ytimg.com/vi/xH2iygDGGoo/maxresdefault.jpg

Image 2: http://www.keengamer.com/Image/Image/11103

Wednesday, 8 April 2015

Made This For This

Hello,

So second blog post just posting up a quick sketch i did tonight, wanted to do something new for this blog :)

so here it is

Work In Progress - The Arty Ape Looking for the next peice of work

Will post the finished one sometime soon :), looking to get myself motivated to get into working on some Zbrush for uni!

any tips or critiques are welcome

Have a good one!

Arty Ape

Thursday, 2 April 2015

The First Post Ever!!!!

Hello to anyone

or

To whom ever reads this Blog

This will be my first post starting today, My blog will follow my journey as a 2nd year student studying Game Art.

I'll be posting up nifty things like art that i like and that inspires me and other doodads that also inspire.

I will also be posting up some of my own artwork to and to commemorate the commencement of this blog i'll do some art work over the weekend and that will be my 2nd post.

A little about me.

I Love Video Games!

I Love Art!

I Love Reading Manga!

I Love to learn to!

Thanks again to anyone or whom ever reads this blog

Have a Great Day!!

Arty Ape